Daggerfall Unity – Animator Framework

Makes possible replacing enemies’ sprites with animated 3D models.

TO MODDERS:

  • to replace an enemy, make a Prefab called ARCHIVE_0 (399_0 for guards);
  • the Prefab must include a standard unity Animator with a Controller;
  • the Controller’s states’ names must match the MobileStates’ (Move, PrimaryAttack, Hurt, Idle, RangedAttack1, Spell, RangedAttack2, SeducerTransform1, SeducerTransform2);
  • if you want to replace the corpse sprite too, make a ragdoll prefab names ARCHIVE_ragdoll.
Pubblicato in Mods