Turns vanilla’s skybox into a proper one. TO MODDERS: if you want to use 6 faces skyboxes, your mod should require Skyboxer and your files should be named as “SKY-_”… [Continua a Leggere]
Daggerfall Unity – Wildlife
Adds animals in the wilderness.Compatible with Faithfull 3D Animals.
Daggerfall Unity – Riding Enemies
Makes some enemies ride horses when outside.It’s another cut feature, indeed the sprites I used are from the base game 🙂
Daggerfall Unity – 3D Enemies
Replaces enemies’ sprites with animated 3D models. Models used:https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/rpg-skeleton-35463https://assetstore.unity.com/packages/3d/characters/creatures/fantastic-creature-5-centaur-115204https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232 NOTE: Ninelan requested to remove her models from the mod. I’ll replace them with other ones in the next updates.
Daggerfall Unity – Animator Framework
Makes possible replacing enemies’ sprites with animated 3D models. TO MODDERS: to replace an enemy, make a Prefab called ARCHIVE_0 (399_0 for guards); the Prefab must include a standard unity… [Continua a Leggere]
Daggerfall Unity – Voxelizer
A tool to turn Daggerfall’s 8-directions sprites into voxels 3d models. This could be a away to easilty remake these sprited into 3d models for DFU.The tool can’t do wonders,… [Continua a Leggere]
Daggerfall Unity – Acquisition
FEATURES: you acquire a shop/tavern by “buying” its acquisition contract; the contract’s value is based on the building’s quality (1-20) multiplied by 10000; at the start or each month, you… [Continua a Leggere]
Daggerfall Unity – Crafting
Mod to craft armors , weapons, clothing and other items. FEATURES: you can buy forging and weaving sets to craft items using ingredients; your chance to successfully craft an item… [Continua a Leggere]
Daggerfall Unity – Unleveled Training
Makes training cost unleveled.You can optionally make it skill-based and adjust a multiplier.
KOTOR2 – Looting More Credits
Looting gives lower quality items, but more credits. The idea is to make both easier and more useful buying high quality items from merchants.